Lab 2.1: The Role (Roll?) of Chance


If you missed the discussion, here's the topic in a nutshell (or at least in a PDF).

Create a game through rapid prototyping based on one of the following challenge levels. Deliver an artifact that describes the game, its unpredictable mechanic, and how it fits our formal definition of a game.

  1. Choose an unpredictable mechanic to use in your game.
  2. Choose a theme and a goal.
  3. Identify the conflict between players.
  4. Playtest, redesign, prototype. Repeat this cycle as many times as possible, improving the game with each iteration.
  5. Deliver an artifact that describes the game mechanics (rules), theme, and how your game fits our formal definition. Make sure you explain how your game includes random or unpredictable mechanics. Include diagrams or images if you have a board or other visual elements.

Easy Mode: Add a random element to Tic-Tac-Toe. Your modification shouldn't just make the game different, but better.
Normal Mode: Pick a four-player game and create rules for an "AI" player using a random mechanic that lets three players play along with the fourth "AI" player.
Hard Mode: Create a tile-based game called The Space Alien in the Desert that uses the fog-of-war mechanic.
Insanity Mode: Create a game that uses only 55 custom cards and your rules. Start from scratch (theme, goals, etc.).